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    <title>Performance on MMORPG Tycoon 2 Devblog</title>
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    <description>Recent content in Performance on MMORPG Tycoon 2 Devblog</description>
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      <title>Redline</title>
      <link>https://blog.mmorpgtycoon.com/post/redline/</link>
      <pubDate>Tue, 17 Jun 2025 17:49:38 +1100</pubDate>
      <guid>https://blog.mmorpgtycoon.com/post/redline/</guid>
      <description>&lt;p&gt;Hi folks!  We have a second part of the Accelerator update today, plus a bunch of bug fixes and more!  Stay tuned below the changelog for an update on me.&lt;/p&gt;&#xA;&lt;h1 id=&#34;major-changes&#34;&gt;Major Changes&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;&lt;p&gt;When we rolled out the Accelerator update two weeks ago, some players (mostly AMD users) had rendering problems, and so I hastily rolled back all the rendering-related optimizations and fixes from that update in a hotfix build.  But thanks to some heroic testers whom I&amp;rsquo;ll never be able to thank enough, we found the bugs and now we&amp;rsquo;re ready to roll those rendering optimizations back out to everyone again, and that&amp;rsquo;s most of what&amp;rsquo;s in this update!&lt;/p&gt;</description>
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      <title>Accelerator</title>
      <link>https://blog.mmorpgtycoon.com/post/accelerator/</link>
      <pubDate>Fri, 06 Jun 2025 17:49:38 +1100</pubDate>
      <guid>https://blog.mmorpgtycoon.com/post/accelerator/</guid>
      <description>&lt;p&gt;Hi folks!   What, this?  Why, it&amp;rsquo;s only the single biggest performance&#xA;boost we&amp;rsquo;ve ever shipped, why do you ask?  :D&lt;/p&gt;&#xA;&lt;h1 id=&#34;headline-features&#34;&gt;Headline features:&lt;/h1&gt;&#xA;&lt;h2 id=&#34;much-faster-game-simulation&#34;&gt;Much faster game simulation!&lt;/h2&gt;&#xA;&lt;p&gt;With this update, even the largest saves we&amp;rsquo;ve received from players&#xA;are now running at or near full speed on our test machines!  This is a&#xA;CPU-side optimisation, and I expect that the biggest improvements will&#xA;be seen by players with large games, many players logged in at once,&#xA;and at least three or four active world regions, with bigger savings&#xA;the larger your world gets.  There will likely be little or no&#xA;difference for people who currently have just one or two regions&#xA;active, and folks who are GPU-limited due to huge amounts of placed&#xA;scenery will still be GPU-limited.  (But hopefully running the&#xA;simulation at max speed at least won&amp;rsquo;t make their frame rate actively&#xA;worse any more)&lt;/p&gt;</description>
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