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    <title>Creativity Spike on MMORPG Tycoon 2 Devblog</title>
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      <title>The Impenetrable Update</title>
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      <pubDate>Sat, 17 Jan 2026 17:49:38 +1100</pubDate>
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      <description>&lt;p&gt;Hi everyone, happy new year!&lt;/p&gt;&#xA;&lt;p&gt;Today, we have a tech update;  largely due to the big performance&#xA;improvements we achieved last year (and there are a few more in this&#xA;build, too!), I&amp;rsquo;ve been able to turn on a feature that I never thought&#xA;we&amp;rsquo;d be able to afford to do:&lt;/p&gt;&#xA;&lt;p&gt;Players now avoid walking through large scenery objects!  This is most&#xA;notable around trees and various large structures.  Note that we only do&#xA;this for large, solid-looking objects on the ground.   They&amp;rsquo;ll still&#xA;quite happily trample straight through your meticulously placed flower&#xA;beds (sorry not sorry!)&lt;/p&gt;</description>
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