
The Feudal Update
Hi folks! This is another content update with even more new models for decorating and customising your game worlds!
We have a relatively short list of code changes and bug fixes this time, as nearly all my own time is going into the upcoming Progression Update, so you can think of this one as an “Oops, All Art!” update.
New in this update:
- A complete new set of functional buildings, and a new matching modular building set!
- A new wall style!
- Several new scenery items!
Bug fixes:
- Fixed an assertion which could be triggered if you unluckily quit the game during the exact moment when we were capturing a screenshot.
- If the game crashes while loading a save, the game will now submit the save file as part of the crash report. We’ve very rarely received reports of failures to load and upgrade particular extremely old saves, and this should help me to track that down and fix it!
And that’s it! Next up is the Progression Update, which changes how version upgrades, character slot unlocks, and technology unlocks all happen. I’m really excited for that next update!
More details to follow.
As always, you’re very welcome to join us at our official Discord server, where you can come hang out with us and other players, compare builds, and even test updates (like this one!) a few days in advance of them going live on Steam. We’d love to see you over there!